This complete of a game is incredible for only 30 days. I really enjoy the premise, and the intro with the console is genius. I especially liked the subtle irritation from it. The art style is perfect, and I was really blown away by the repair animation. The music adds lot of character. It's pleasant and colorful without being overshadowing. All in all it seems very promising!
I did have a couple things stick out while playing. I loved the level design, especially how it wrapped around nicely. I did, however become softlocked, as the carrier robot had died with the package on the other side, with an alien right next to it. I'm okay with setbacks in a game, but the alien stayed in the narrow chamber outside the door.
A couple small things that I think may help to add some snappiness to the game would be having the AI spawn from the robot fresh each time. It took a bit of time to navigate each time, especially with quick swaps. I think a pause feature could also help (unless it was there and I missed it). This is also super small but the woosh on the jump seemed a bit superhero-y, and something clunkier and heavier may make it feel more tactile.
Thanks for the compliments! I’ll make sure the team knows about them and about your great feedback!
Do you know what level you were on when you were softlocked? We would like to eliminate these sorts of situations if we can.
We’re working on the AI placement, but I must say that if we did move the AI to the robot each time, then you could never park the AI at a door you want to close before it gets a robot. However, maybe something could be done where switching also makes the AI move. . . . We’ll work on it.
Sound was a bit of a last minute thing and I didn’t have time to go into detail. So, we’ll look into updating things on the front too.
That makes sense, I think the difficulty is going to be proportional to the reward in terms of gamefeel. It was the second level at the door in the center. Sound is obviously not the highest priority in a game jam (as a sound person lol), so I totally get that. It's a super small thing, anyway.
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This complete of a game is incredible for only 30 days. I really enjoy the premise, and the intro with the console is genius. I especially liked the subtle irritation from it. The art style is perfect, and I was really blown away by the repair animation. The music adds lot of character. It's pleasant and colorful without being overshadowing. All in all it seems very promising!
I did have a couple things stick out while playing. I loved the level design, especially how it wrapped around nicely. I did, however become softlocked, as the carrier robot had died with the package on the other side, with an alien right next to it. I'm okay with setbacks in a game, but the alien stayed in the narrow chamber outside the door.
A couple small things that I think may help to add some snappiness to the game would be having the AI spawn from the robot fresh each time. It took a bit of time to navigate each time, especially with quick swaps. I think a pause feature could also help (unless it was there and I missed it). This is also super small but the woosh on the jump seemed a bit superhero-y, and something clunkier and heavier may make it feel more tactile.
Great job! Really fun game.
Thanks for the compliments! I’ll make sure the team knows about them and about your great feedback!
Do you know what level you were on when you were softlocked? We would like to eliminate these sorts of situations if we can.
We’re working on the AI placement, but I must say that if we did move the AI to the robot each time, then you could never park the AI at a door you want to close before it gets a robot. However, maybe something could be done where switching also makes the AI move. . . . We’ll work on it.
Sound was a bit of a last minute thing and I didn’t have time to go into detail. So, we’ll look into updating things on the front too.
Thanks for you feedback!
That makes sense, I think the difficulty is going to be proportional to the reward in terms of gamefeel. It was the second level at the door in the center. Sound is obviously not the highest priority in a game jam (as a sound person lol), so I totally get that. It's a super small thing, anyway.
Very cool game!
Fun puzzles, nice looking characters, good controls, and really fitting music!
Thanks! We’re glad you liked it!
very cool! love the lil guy robot
Thank you! My goal was to get you to be real sad if he died.
Thanks for game)))
You’re welcome!